The Ancient Mythical Aegean campaign takes place in Bronze Age Greece, around the time heroes are wandering around beating up monsters and founding cities and kingdoms.

Base stats
Pathfinder system, starting characters must be human, and 3rd level, and you have 20 points to spend on ability scores. This site will be your best friend.
The ability score conversions are on this page

You can be any class except wizard (it just doesn’t fit) – you can be a spellcaster like sorcerer or druid, but the spells you pick need to be run by me. Vines coming out of the ground and tripping people are ok if you’re a druid because you’re probably descended from a tree nymph, but nobody can run around and shoot fireballs out of their hands. If you do want to shoot fireballs, think of an appropriate thematic.

Sorcerer bloodlines will be renamed to something Greek, so no orc bloodline, you’ve got centaur ancestry or you’re of a cursed noble bloodline, or you’ve pissed off/helped a god yourself and been cursed/blessed appropriately.

If you’re a cleric, then your profession is priest of your god/goddess. Any other class could be a priest/ess as well. A ranger would be an excellent priest of Artemis, or a bard for Apollo or the Muses.

You get one extra skill point which must be put into a profession of your choice, mainly to describe how you survive (baker, specialized slave, bandit, merchant, etc.) This does not have to connected to your class AT ALL!
Knowledge (Religion) will be useful for identifying rituals, what to do if you piss off a god, what priests generally do, etc. (Dungeoneering) would only be applicable if you were going to be tomb diving, but the Greeks weren’t really into that, so it’s less useful in this world. I’m replacing Knowledge (Planes) with (Mythos/Lore) – how much you listened to those traveling storytellers and children’s stories… could be useful. It is a class skill for everyone.

House rules
No attacks of opportunity – they slow the combat down and I don’t like them, so there! Plan accordingly.

Money doesn’t matter much to me. You may outfit yourself with as much mundane items as you see fit. No magical items. You have enough money (I don’t like tracking money). If you’re rich, awesome, if you’re poor, that’s cool too. Tell me how you made your money or alternatively how you lost it or how you’ve never had any to begin with.

Fleshing out your character
When thinking about your character as a budding hero, think of which gods/goddesses they would particularly revere. Does their family have a long-standing connection to one particular deity? Does your character make an offering or sacrifice for a special occasion each year? Are they practical and only sacrifice when necessary, such as to Hephaestus when crafting armor, to Poseidon when starting a voyage?

When the gods are actively smiting people with lightning it’s a good idea to respect them. Impiety towards the Olympians is a serious crime in ancient Greece – think Socrates and the hemlock. Even if you didn’t like a god, it wouldn’t be prudent to do anything about it or casually mention it. Think of all those interesting punishments they handed out to people who mocked them.

Your character will also need at least one special trinket, armor, weapon, that would have been a family heirloom, found in a tranquil glade, made by their true love, or have an otherwise interesting backstory. Tell me all about it. Animal companion/familiar counts too.
Also, every Greek hero has a flaw that they must overcome to really be a successful hero. Some don’t, and die either gloriously (Achilles) or piteously (Jason). Examples include hubris (pride), rage, greed, vanity, cowardice, lack of empathy. Tell me about your flaw. This is not supposed to be crippling, just a facet of your personality.
For the sake of the newbie GM, don’t play a psychopathic recluse who hates humanity and jeers at the gods. That’s not really hero material, after all.

The Ancient Aegean Campaign

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